Industrial Designer
Kids assignment
SHENKAR COLLEGE
Year
2020
Kids Toy
01
Epiphany
Leading insights
The pleasure, I observed, was deriving from the curiosity
relating to the change that occurs on the towing surface
when it becomes wet and generally from the sensory values
of dealing with water.
3+
03
It seems that the toy has different values depending on the child's age
The unconventional game with water, i.e. pumping water using the uniquely shaped pipettes, squirting the water out using the pipettes and the damp rags - stood out as the most fun and important element of the toy.
The younger child enjoyed the mechanism of the toy
The older child added meaning, function and displayed social context
Conclusions
Target audience
02
Lian
Ben
Ben
was most fascinated by the hole from which the water spills as well as the action of pumping the water in.
3 years old boy
5 years old girl
enjoyed dragging the train all over the floor in order to clean it, imitating what mom & dad do when cleaning the apartment.
Lian
Observing
User experiment
06
The fabric shapes resonate and look like water puddles in order to reinforce the main theme – water With the rags designed in amorphous shapes, I decided on shaping the pipettes in rounded, defined lines although rather curious intriguing shapes.
Modeling
Forms and angles
One of the things that stood out the most for me during different interactions with children was their attraction towards playing with different textiles, more specifically - wet fabric such as rags and wet wipes, towards dragging objects
and of course towards playing with water - in every way possible. The pleasure, I observed, was deriving from the curiosity relating to the change that occurs on the towing surface when it becomes wet and generally from the sensory values of dealing with water.
04
User Scenario
Playing method
05
Sketching
Playing method